Wayward Youth Filmmaking…Mega Man
Over February vacation in 1990, a group of friends and I endeavored to make a film adaptation of Capcom’s popular NES video game series, Mega Man. In setting out to unlock the inner turmoil of the game’s titular character we agreed to try out some bold filmmaking choices. We decided to open the film in mid scene to establish a world that exists without the validating presence of our camera. We were also very much believers in the Dogma 95 film movement, still several years away, which dictated the we must use only available light sources and that any props we used must be organically present on set at the time of filming. We based our mise en cine around the concept of “oners”, meaning our scenes were captured with long unbroken takes without any cutting. We did this to break down the aesthetic barrier between our audience, bringing them into the reality of our story. We also chose to work with just a general story outline and no script, relying on our actors to find the truth of every moment and adjust to intricacies of human interaction and follow our instincts to exciting places. Now, presented below in two parts– Mega Man.